Burstdelay1
Web[PRED] ROT=5 Cost=1250 Name=Predator Armor=light Owner=Nod Sight=5 Speed=6 Crewed=yes Points=40 Turret=yes Weight=3.5 Crusher=yes Primary=220mmx Category=AFV Strength ... WebA tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior.
Burstdelay1
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WebYR++ provides the necessary headers to interact with Yuri's Revenge's binary and data types in C++. - YRpp/UnitTypeClass.h at master · Ares-Developers/YRpp WebDec 19, 2024 · LeadershipRating=99 BurstDelay0=0 BurstDelay1=0 BurstDelay2=0 BurstDelay3=0 SelfHealing=yes BuildLimit=1 IgnoresFirestorm=yes IsGattling=yes Turret=no TurretCount=1 WeaponCount=6 Weapon1=ParadoxPrism EliteWeapon1=ParadoxPrism Weapon2=ParadoxMedusa …
WebMar 18, 2024 · Burst=2 Ammo=0 [BlimpBombE-X] Damage=81 Burst=1 ROF=1 Range=12.5 CellRangefinding=yes Projectile=volkovBombP-X Speed=120 Warhead=KTSTLEXP-X Report=BattleshipAttack OmniFire=yes Bright=yes [ThorSSA-X] InfDeath=5 AnimList=TBOLT1,TBOLT2,TBOLT3 Bullets=yes ProneDamage=80% CellSpread=1 … WebJan 4, 2007 · BurstDelay1=12 BurstDelay2=12 Burst=3. As you can see, the unit fires 3 shots from it's barrels in rapid succession, then wait's for 110 game 'ticks' before shooting again. The delay between the shots is somewhat bigger than you normally see, this is set by the BurstDelay tags. The coding for a MLRS weapon that holds 12 missiles and shoots …
WebJan 29, 2007 · BurstDelay1=12 ; shot 2 BurstDelay2=12 ; shot 3 BurstDelay3=12 ; shot 4 BurstDelay4=12 ; shot 5 BurstDelay5=12 ; shot 6 BurstDelay6=12 ; shot 7 … WebNov 13, 2024 · BurstDelay1=50 BurstDelay2=50 Weapon1=TarchiaTarget EliteWeapon1=TarchiaTarget Weapon2=TarchiaTarget EliteWeapon2=TarchiaTarget …
WebMar 19, 2024 · BurstDelay1=0 BurstDelay2=0 BurstDelay3=0 BuildLimit=1 IsGattling=yes TurretCount=1 Turret=yes TurretSpins=yes RadialFireSegments=8 IgnoresFirestorm=yes WeaponCount=12 Weapon1=SGotterLaser EliteWeapon1=SGotterLaserE Weapon2=SGotterLaser EliteWeapon2=SGotterLaserE Weapon3=SGotterBow …
WebFeb 17, 2024 · 自娱自乐的悖论引擎. 把飞弹和光稜武器全换成激光了,音效用的艾布拉姆斯激光。. 另外加了6个雷神武器的初始载员,2个对兵,2个反甲,2个反建筑。. 悖论的声音用了超时空监狱的,一开始不习惯,听一会感觉还挺合适。. 反正也不知道在讲什么. 一直搞不 … stewart greathouse lake charles laWebSep 25, 2024 · 请勿在多人游戏中使用ini心灵终结冥府守护神,这玩意儿在A23首次出现,外围围了许多这个,核心区有四个25万血的,几乎鲨不掉,外围的几个用伞兵和狮心王轰 … stewart guest houseWebJun 26, 2024 · BurstDelay1=1 第二阶段射出的炮弹数(可能是,不确定) BurstDelay2=1 第三阶段射出的炮弹数(可能是,不确定) 第一阶段. Weapon1=JagdPanther 非精英时 … stewart guss new orleansWebJan 29, 2007 · BurstDelay1=12 ; shot 2 BurstDelay2=12 ; shot 3 BurstDelay3=12 ; shot 4 BurstDelay4=12 ; shot 5 BurstDelay5=12 ; shot 6 BurstDelay6=12 ; shot 7 BurstDelay7=12 ; shot 8 BurstDelay8=12 ; shot 9 BurstDelay9=12 ; shot 10 BurstDelay10=12 ; shot 11 BurstDelay11=12 ; shot 12 stewart grocery sweeny texasWebAug 18, 2014 · 盖特系统: 笨蛋太多,英语白太多,于是还是写上盖特系统的真实控制原理吧。 每个使用盖特系统的单位都有一个计数器,当单位保持在攻击状态时,计数器每帧增加RateUp的数值,反之,每帧减少RateDown。 如果RateDown的数值为0,则只要停止攻击立刻回到初始档位。 单位在计数器到达第一档之前使用12武器,第二档之前用34武器,第 … stewart h cook shippensburgWebMay 24, 2009 · I download the Juggernaut off of YR Argentina and I got them into the game but as soon as i click on the icon to build the game quits I dont know where to put the animations or the buildup animations I need help. stewart guitar partsstewart guthrie the liberty group of nevada